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Playing Casual Games Online May Help Consumers Kick Bad Habits Smokers, Snackers report a decreased likelihood to engage in their respective vices SEATTLE, June 18, 2008. -- Billboards, TV ads and other campaigns seemingly bombard consumers throughout the year, calling out bad habits and suggesting various methods by which to quit. With smoking-related diseases claiming an estimated 430,700 American lives each year (American Cancer Society), and an ongoing nationwide fixation on weight-loss and obesity, consumers are beginning to ignore the fads and turning to healthier habits as a method for relaxation, distraction and stress-relief throughout their day. A recent survey commissioned by RealGames™, the Games Division of RealNetworks®, Inc., suggests that casual games - played online by about 200 million each month according to the Casual Games Association - are positively affecting consumer habits and lifestyle choices. The findings are telling: Survey Highlights: Of the 2,784 survey respondents reportedly watching their weight, 59% agree playing casual games provides a positive distraction from snacking and/or overeating, resulting in a reduced likeliness to overindulge.
Survey Methodology: This international research was conducted by Information Solutions Group, www.infosolutionsgroup.com on behalf of PopCap Games. The results are based on online surveys completed by 4,537 respondents randomly selected between December 28, 2007 and January 11, 2008. With a sample of this size, sampling error is reduced to plus or minus 1.4 percentage points at the 95 percent confidence level. This applies to all realarcade.com users age 18 and over. Smaller subgroups reflect larger margins of sampling error. Other sources of error, such as variations in the order of questions or the wording within the questionnaire, may also contribute to different results. For More Information Contact Tiffany Dunning About RealNetworks: RealNetworks, Inc. is providing ways for consumers to be entertained on any screen (PC, home entertainment system, portable device or mobile phone) anywhere. Its digital entertainment services include RealPlayer®, the acclaimed Rhapsody® music service, one of the largest Casual Games destinations RealArcade®, and a variety of mobile entertainment services offered to consumers by leading wireless carriers around the world. RealNetworks' corporate information is located at www.realnetworks.com/company. |
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