Research Results
The vast majority of ISG's
research is proprietary and is the exclusive
property of the organization commissioning the
research. Some of our research is utilized by our
customers for public relations purposes and as a
result, ISG has been granted the authorization to
post select research results on our website.
2011 PopCap Social
Gaming Tracking Research Update
This benchmark survey reexamines the social gaming
market in both the US and UK and compares various
demographics and gameplay behavior stats compared to
the initial January 2010 survey.
2011 Kabam Social Gaming Research
This comprehensive research examines the behavior
and demographics of core social gamers. The study
reveals that gamers are shifting their gameplay,
time and money from traditional core and casual game
platforms to social games. The data breaks the
typical stereotype of social gamers as middle-aged
women and reveals a key shift in various
demographics and consumer behavior. The study
provides market sizing and opportunity data.
2011 PopCap Mobile Phone Gaming Tracking Research
Update
This study revealed a significant increase in the
appetite for playing games on mobile phones. The
results outline current mobile phone gameplay
activity and preferences. Purchase and consumption
trends indicate significant growth in the mobile
games sector for the foreseeable future.
2011 Influencer Marketing Study
In order to build a stronger lead over key
competitors, increase product awareness and persuade
customer product engagement, ISG conducted an
innovative survey for a leading technology company
focused on top influencer segments. The online
survey of US technology users examined the use of
word of mouth and social media for optimizing
product demand and resulted in an in-depth profile
of individuals who build product excitement and use
their influence to motivate others to purchase.
2010 PopCap Social Gaming Tracking Research
(Baseline Study)
ISG provides results from a baseline PopCap social
gamer player survey targeting US and UK Internet
users who play games on social networking platforms
such as Facebook, Google+ or MySpace. The study
provides an in-depth understanding of gameplay
behavior and preferences of social game players.
Identifies a number of differences between US and UK
social gamers, and reveals trends and tendencies
which establish the uniqueness of the social gamer
audience.
ISG Customers
|